BabylonJS Exporters CD Release 20211112.3 Maya_2017-2022

温馨提醒:材质内有bump贴图的,请手工转为法线贴图。

安装与演示https://www.bilibili.com/video/av80480982

官方安装文档https://doc.babylonjs.com/extensions/Exporters/Maya

在.NET Framework可再发行需要安装才能正常运行Maya2Babylon插件。

Maya2Babylon 2017-2018

至少需要 .NET Framework 4.6.1
Maya2Babylon 2019

至少需要 .NET Framework 4.6.1
Maya2Babylon 2020

至少需要 .NET Framework 4.6.1
其他依赖
对于玛雅 2020
Maya2Babylon 2020 需要 Maya 2020.1 或更新版本。

资源下载
下载价格15
客服QQ:258371245 统一解压密码:www.dazstudio.cn
早期部分资源解压密码:www.chuanshi.me 下载页面如果提示“请登陆系统”,请切换至http://daz.lianghuadashi.com

评论17

请先
  1. maya的vray材质可以导出吗?
    7.9km/s 2020-02-04 0
  2. 你好 手动复制后点击加载插件弹出错误 // 错误: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: (Maya2Babylon.nll)
    可乐 2020-02-04 0
    • 网站年会员可以联系qq客服咨询。
      456 2020-02-04 0
  3. UE4导入的时候是用什么插件
    qq438135847 2020-02-24 0
  4. MAYA的路径动画和K帧的动画导进去都没反应哒
    @ 2020-04-11 0
    • en,目前版本只支持静态网格,可以用他导过去生成材质,再导fbx进去就行。
      456 2020-04-11 0
  5. 你好 手动复制后点击加载插件弹出错误 // 错误: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: (Maya2Babylon.nll)
    amaronap 2020-05-08 0
  6. Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: (Maya2Babylon.nll)怎么解决
    31 2021-03-23 0
  7. Export started DAG: full DAG: relevant Exporting nodes group1 group1|group Shui_nv_04:pasted__polySurface2970 pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight3 mFnLight.fullPathName=|group1|group|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight3|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLightShape3 Adding a dummy node to the light so that it can be animated properly. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight3 Unsupported light type 'kAreaLight' for DAG path '|group1|group|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight3|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLightShape3'. Light is ignored. Supported light types are: ambient, directional, point and spot. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight3 pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight2 mFnLight.fullPathName=|group1|group|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight2|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLightShape2 Adding a dummy node to the light so that it can be animated properly. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight2 Unsupported light type 'kAreaLight' for DAG path '|group1|group|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight2|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLightShape2'. Light is ignored. Supported light types are: ambient, directional, point and spot. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight2 pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight5 mFnLight.fullPathName=|group1|group|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight5|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLightShape5 Adding a dummy node to the light so that it can be animated properly. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight5 Unsupported light type 'kAreaLight' for DAG path '|group1|group|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight5|pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLightShape5'. Light is ignored. Supported light types are: ambient, directional, point and spot. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__areaLight5 bottom pCube2 pasted__pasted__persp2 aiSkyDomeLight1 Group15 Group13 Group25 Group24 Group23 Group78 Group19 Group31 Group10 Group9 Group8 Group7 Group6 Group82 Group73 Group71 Group38 polySurface136 polySurface160 polySurface157 polySurface194 polySurface193 polySurface192 Group36 Group43 Group49 Group54 _grouppasted__leg3pasted__c_silet_model Group2 Group28 Group70 Group95 Group98 Group29 Group102 polySurface28 polySurface29 polySurface30 Group103 Group105 Group106 Group107 _grouppasted__c_silet_modelpasted__facepasted__eyeball_Rpasted__eye_R polySurface3 Exception raised during export. Node will be exported as dummy node. Message: 未将对象引用设置到对象的实例。 polySurface3 polySurface314 polySurface315 polySurface5 Group52 Group112 polySurface276 polySurface277 Group116 polySurface25 polySurface26 polySurface27 Group117 pCube3 |polySurface44 Exception raised during export. listAttr polySurface44 failed because of (kFailure): 异常的内部故障, Exporting materials aiStandardSurface1 kPluginDependNode lambert1 kLambert pasted__pasted__aiStandardSurface40 kPluginDependNode Ai Standard Surface shader pasted__pasted__aiStandardSurface40.baseColor Only file or aiImage texture are supported. Texture path is not a valid string. pasted__pasted__aiStandardSurface40.normalCamera pasted__pasted__bump2d19.bumpValue Only file or aiImage texture are supported. Texture path is not a valid string. pasted__pasted__aiStandardSurface12 kPluginDependNode Ai Standard Surface shader pasted__pasted__aiStandardSurface12.baseColor Only file or aiImage texture are supported. Texture path is not a valid string. pasted__pasted__aiStandardSurface12.normalCamera pasted__pasted__bump2d15.bumpValue Only file or aiImage texture are supported. Texture path is not a valid string. aiStandardSurface3 kPluginDependNode Ai Standard Surface shader aiStandardSurface3.baseColor Only file or aiImage texture are supported. Texture path is not a valid string. aiStandardSurface3.normalCamera bump2d1.bumpValue Only file or aiImage texture are supported. Texture path is not a valid string. aiStandardSurface6 kPluginDependNode Ai Standard Surface shader aiStandardSurface6.baseColor Only file or aiImage texture are supported. Texture path is not a valid string. aiStandardSurface6.normalCamera bump2d2.bumpValue Only file or aiImage texture are supported. Texture path is not a valid string. pasted__pasted__pasted__aiMixShader4 kPluginDependNode Unsupported material type 'kPluginDependNode' for material named 'pasted__pasted__pasted__aiMixShader4' pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__lhy_KThuangjin2 kPluginDependNode Ai Standard Surface shader pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__lhy_KThuangjin2.baseColor Only file or aiImage texture are supported. Texture path is not a valid string. pasted__pasted__pasted__pasted__pasted__pasted__pasted__pasted__lhy_KThuangjin2.specularRoughness Export cancelled: (kFailure): 异常的内部故障 System.ApplicationException: (kFailure): 异常的内部故障 在 Autodesk.Maya.OpenMaya.MGlobal.executeCommand(String command, MStringArray result) 在 Maya2Babylon.BabylonExporter._exportUV(MFnDependencyNode textureDependencyNode, BabylonTexture babylonTexture, List`1 textureModifiers, Boolean updateCoordinatesMode) 在 Maya2Babylon.BabylonExporter.ExportORMTexture(BabylonScene babylonScene, MFnDependencyNode metallicTextureDependencyNode, MFnDependencyNode roughnessTextureDependencyNode, MFnDependencyNode ambientOcclusionTextureDependencyNode, Single defaultMetallic, Single defaultRoughness) 在 Maya2Babylon.BabylonExporter.ExportMaterial(MFnDependencyNode materialDependencyNode, BabylonScene babylonScene, Boolean fullPBR) 在 Maya2Babylon.BabylonExporter.Export(ExportParameters exportParameters) 在 Maya2Babylon.Forms.ExporterForm.d__32.MoveNext()
    赖慧阳 2021-07-15 0
  8. // 错误: file: E:/maya/Maya2020/scripts/others/pluginWin.mel line 935: (Maya2Babylon.nll)这是为啥
    审美真的很重要! 2021-10-15 0
  9. 怎么购买 看不到付款啊
    __ゞ玉天邪。 2021-11-17 0
    • http://daz.lianghuadashi.com/vip/
      456 2021-11-17 0
  10. 导出后用dataSmith导入时没有可导入的格式文件
    独辛竖 2022-01-11 0
  11. 请问导出显示异常的内部故障是什么原因呢?
    独辛竖 2022-01-11 0
    • 不支持凹凸贴图,需要转为法线贴图
      456 2022-01-11 0
网站升级公告 为了更新适配https协议,网站近期进行了多项程序升级。 原有QQ登陆程序因技术原因已经被替换,原有QQ登陆用户如果还在会员期限内或者账户内有余额的欢迎联系网站客服QQ258371245重新绑定账号使用账号或者邮箱登陆用户不受影响。
显示验证码
没有账号?注册  忘记密码?

社交账号快速登录