Photogrammetry : Creating Daz Studio Assets from Photos

Tutorial Content

Taking good photos ready for photogrammetry
Meshroom – setting up the output correctly for ZBrush
Importing to ZBrush – applying the texture
Cleaning the geometry
Retopo
UV mapping
Projection
Exporting – color, normal and height
Importing and Setting maps in Daz Studio
Improving the texturing with Substance Designer and Substance Painter

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