Stocking Settings For G3F G8F
Stocking Settings For G3F G8F
Usage instructions:
01. Load the required decide (each G3F or G8F)
02. Apply the required pores and pores and skin texture to the decide (e.g.: Load G8F then apply the Olympia eight pores and pores and skin provides (or irrespective of pores and pores and skin texture you want) to her)
03. With the decide chosen, load the corresponding mannequin of the stocking toes
04. With the decide chosen, load the required Glossy Sheer, Glossy Thick, Matte Sheer, or Matte Thick stocking supplies
a. If you load a shiny supplies, you might load one other shiny supplies with out reapplying the underside pores and pores and skin texture first.
b. If you load a matte supplies, you might load one other matte supplies with out reapplying the underside pores and pores and skin texture first.
c. You ought to reapply the underside pores and pores and skin texture FIRST sooner than switching from shiny provides to matte provides and vice versa. This will take away all stocking supplies settings and reset the pores and pores and skin provides. If you do not try this, the stocking provides may not render as anticipated when utilized.
05. Apply the required color to the stockings and the toes
a. Use the colors beneath the shiny folder within the occasion you utilized any of the shiny stocking provides in Step 4.
b. Use the colors beneath the matte folder within the occasion you utilized any of the matte stocking provides in Step 4.
c. Use the toe provides for the toes
NOTE: You can use these stocking provides over ANY pores and pores and skin texture for G3F and G8F as long as these textures use the BASE UVs. They will not work if the pores and pores and skin texture would not use the underside UVs.
Feature:
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2 Conforming Figures:
Stocking Toes for G3F
Stocking Toes for G8F
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Materials Options:
30 Glossy Materials for Stocking
26 Matt Materials for Stocking
16 Materials for Toes
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Textures:
Stocking:
05 Backscattering Maps (4096 x 4096)
05 Normal Maps (4096 x 4096)
05 Displacement Maps (4096 x 4096)
05 Glossy Maps (4096 x 4096)
05 Texture Maps (4096 x 4096)
10 Metallic Maps (4096 x 4096)
Toe:
01 Backscattering Maps
01 Normal Maps
01 Displacement Maps
01 Glossy Maps
02 Opacity Maps
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